2022 — Present
Senior Product Designer
Lead designer for the core platform team. Shipped a unified design system adopted across 12 product surfaces, cutting design-to-dev handoff time by 40%. Mentor two junior designers.
Your career as an open design file — a ruler, a grid, selection handles and other people’s cursors drifting past. Roles stack into tabbed panels as you scroll.
Shown with a sample resume. Yours replaces it.
my name is
Available for Full-time and Contract
I make complicated products feel obvious.
I'm Maya
. Design systems only work when the people using them do not have to think about them.
I started out doing brand work and kept drifting toward the parts nobody wanted to own — the empty states, the error copy, the eighth screen in a flow.
Most of what I do now is making decisions once so that other people do not have to make them twelve times.
explore my work!
Most recent first ↓
2022 — Present
Lead designer for the core platform team. Shipped a unified design system adopted across 12 product surfaces, cutting design-to-dev handoff time by 40%. Mentor two junior designers.
2019 — 2022
Designed onboarding and billing flows for a B2B SaaS product, contributing to a 25% lift in trial-to-paid conversion. Partnered closely with engineering on a component library used company-wide.
and some things I made
2023
Atlas Design System
A component library and token set adopted by twelve product teams. Documented, versioned, and shipped with codemods so upgrades never blocked a release.
2021
Onboarding, rebuilt
Cut a nine-step signup to three by moving verification after first value. Trial-to-paid conversion rose 25% in the quarter that followed.
where I learned
B.F.A. in Interaction Design
Rhode Island School of Design
2015 — 2019
proof I did the reading
Nielsen Norman UX Certification
NN/g
a few nice moments
Best in Show, Interaction Design
RISD Senior Showcase
how I talk
English
Native
Spanish
Conversational
Seven years turning ambiguous problems into interfaces people can use without being taught. Currently building the system twelve product teams design against.
Comment
Maya
Open to Full-time, Contract and Speaking.